The following are excerpts from the Speak
Out on Design chapter that
appears in the 2nd edition of Successful Restaurant Design:Bill
Aumiller and Keith Youngquist
Principals
Aumiller Youngquist, PC, Architecture and Interior Design
Mt. Prospect, Illinois
Number of restaurant projects: ~1,000
Q: From your firm’s
perspective, what constitutes good design?
A: For us, good design is
concept-driven. First comes the food concept. We take it from there to
develop a design statement to show what people could expect in the
restaurant. We strive for one cohesive statement. We don’t talk like
designers, we talk like restaurateurs. We determine what the owners are
trying to accomplish from a financial and design perspective.
William V. Eaton
President and COO
Cini-Little International, Inc.
Rockville, Maryland (15 offices worldwide)
Number of restaurant projects: more than 5,000
Q: How can good kitchen
design help decrease employee stress?
A: We start by doing a
great deal of workstation analysis that ensures that employees are
provided with adequate workspace. We strive for shorter reaches and
accessibility to the tools and equipment needed in each station. Then we
consider little things, like adding color and reducing noise. We also
strive for a design that allows servers and the kitchen staff to
communicate effectively.
Pat Kuleto
Designer-Owner
Pat Kuleto Restaurants,
Inc.
San Francisco
Number of restaurant
projects: ~165
Q: Speaking as a
restaurant owner as well as a restaurant designer, what does successful
restaurant design mean to you?
A: First and foremost, a
restaurant has to work. I may have a concept or idea for a location or
space, but I always design it from a functional/operational standpoint
first. I think of the layout from the perspective of all the key
positions in the restaurant—chef, busser, waiter, dishwasher—and see how
they need to do their jobs. If the place doesn’t work functionally, you
may be missing some of the benefits that the space can bring.
From an aesthetic
perspective, design should make people feel comfortable. It also has to
be an exciting, transporting, and dramatic enough experience to get
people engaged. You want them to look around the space and feel thrilled
to be there. After a while, however, that initial excitement settles
down. To keep people coming back, a restaurant’s design should keep
unfolding to reveal new features and reasons to return. Design should
not scream at guests, and people should not be hit with the entire
design on the first visit. There should be enough design surprises and
subliminal experiences to draw customers back again and again.
Anything that is
successful has to last, so good design must have longevity. Today, this
is more important than ever due to the high cost of opening a restaurant
in the first place. Finally, good design doesn’t overpower the food.
It’s in balance with the food.
The above are excerpts of just three of the 15 interviews that appear
in the 2nd Edition of Successful Restaurant Design.